| Introduction The world of Jinn is divided into three main races. The Jinn dominate, ruling under the might of numbers and religious doctrines for thousands of years. Though being technologically backward they maintain an iron grip on the lesser races, worshiping their paternal earth god. goods. The Arai are a conglomerate race formed from the ashes of past civilizations in conflict with the Jinn. They are more technologically adept despite their small numbers, even recovering precolonial machinery thousands of years old to use against the Jinn. Nassians form the third race from which Turin and Biana come. They are a moon colony connected via the umbilical column built by their ancestors. The Naasians are a very small race but maintain trade with the Arai providing their expertise and technology in return for materials and goods.  | B I A N A | The main character in the story. Biana is a cryptologist investigating the ancient Jinn script, and is caught up in the war when they discover something that may shake the very foundations of the dominant Jinn faith. She was raised on the mining colonies and knows her way around explosives and gizmos, so you'll never be short of some good old fashioned pyromania. |  | T U R I N | Turin is the leader of the team. He's an elder on Naas, the moon colony orbiting the main planet. He specializes in archaeology, but is also knowledgeable in medicine, machinery, and political issues. He is also a widely respected strategist in war, and has numerous contacts and friends, among the Arai down planetside. |  | R I F L E M A N | Highly accurate Arai gunmen, fighting in the war. They are trained in many disciplines, and carry an arsenal of ammunition, including their primary rifle with an assortment of goodies. Explosive rounds, teargas, and can shoot mines to detonate them. An all round useful bunch of guys to have. |  | S O L I D E R | Arai soldiers are trained, and killed in duty protecting their civilization. They have medium armor and carry a 'husky' flak gun, which makes them extremely effective in close proximity. In numbers they'll cut through most enemies, but alone they are surprisingly resourceful, having several carnage inducing toys at their disposal. |  | M E G A L I T H | Large and ancient mining unit, outlawed centuries ago. With some oil, spit and polish he becomes a surprisingly effective pest exterminator. He is equipped with his overwhelming bulk and strength, as well as a leaking blowtorch come flame-thrower. |  | D R O N E | Stolen flying reconnaissance machinery equipped with a power pack and a 'Jetty' plasma burner. They might seem like flying peashooters, but you try and catch them. Too many peas can kill a man ya know. |  | G R U M L E T | Highly intelligent scavengers of the lands with some vicious territorial tendencies. The Jinn capture and train the grumlets like packs of dogs to hunt down or scout out the Arai in inaccessible areas. Grumlets spit stomach juices to stun their prey, or stab with their forearms. Grumlets have been known to use stones as a defense against predators - another indication of their rising intelligence. |  | G R U N T | Seeing tens of thousands of crazed men fighting with religious fervor, would strike the fear of God into any man - meet the Jinn cannon fodder. With the Jinn might so wide and expansive they use steamroller tactics to deter and overrun Arai forces. Jinn, in this regard are not known for their subtlety or finesse. |  | H O L Y G U A R D | The elite Jinn 'Holy Guard' are the most feared and persistent of the Jinn forces. Largely unseen, a proto-mythology builds around this core group of crack troops. Unlike their counterparts the Grunts, these men are resourceful to the extreme, they are fast on their feet and effective in both close and ranged combat. |  | P R I E S T | The priests are the keepers of the Jinn faith. They not only run the holy aspects of Jinn life, but seem to have their mitts in most of the others. The three hierarchies of priests range from the commonly ordained, to the inner circle. Nobody knows how many are within the inner circle, but what most people do know is that they would be among the oldest, most powerful men in the system. |  | W I D O W | A ground sampler crossed with a few kilograms of compressed explosives. The widow is a lone device that remains quiet until it finds an opportunity to attack successfully. It is stealthy and does not show on the overhead. In dark alleys you'll need to keep a close eye and ear if you don't wish to be 'pasted'. |  | O M L U | A native beast of burden. Often used as transport or labour for agriculture. Docile but not harmless. |  | U N K N O W N | A relic device used to manufacture products from raw materials To this date only a handful survive. Use the 'taunt' key (u) to determine the 'ammo' to be produced. Use the special attack key (t) to manufacture the chosen item. | |  |  |