RDF Mazzarin's Demise

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RDF Mazzarin's Demise

Postby vinylrake » Fri Nov 19, 2004 10:29 pm

Tried out the RDF Mazz mod (have to remember to use 3 plugins!) and wow what a lot of fun blowing things up! I know I am a n00b and all, but even when I play RDF vs regular Mazz units I can't finish the thing, I got to the point where the Deceiver was unleashing major whoop-ass on my remaining units, but even Giant Rocket Dorfs are no match for him - how on earth does anyone do it with normal myth units?

Nice Mod.
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Postby Baak » Sat Nov 20, 2004 12:13 am

Heh, that could very well be another quirk in the RDF/Mazz mix. #-o

Some of the "elite" units in the standard Myth II Solo levels remain unchanged except they are beefed up in hit points to prevent them from being blown to bits in a matter of seconds by a multi-volley barrage of Giant Fireballs.

:: takes a breath ::

So... the RDF/Mazz Modz probably needs to re-overwrite the Deceiver to put him as not quite so tough...

:: adds another note to the RDF/Mazz Modz quirk list ::

... Good thing this isn't complicated or anything! ;)
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Mazzarin's Demise

Postby Hawksy » Fri Jan 07, 2005 1:50 am

The regular Mazzarin's Demise IV is the toughest solo level I've ever tried. By far. So don't be surprised if even with RD versus regular evildoers it takes you a long time to figure out how to handle it. It *can* be done.
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Re: Mazzarin's Demise

Postby vinylrake » Fri Feb 11, 2005 9:53 am

Filums! I want to see Filums! Seriously though, how does anyone ever win Mazz playing solo - even with RDs?

Actually I mispoke, it's not the deciever who destroys me, it's that new creature/person.
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